Game Name: Mimic

Company: Icarus Development

Role: Lead Developer

Deep Snow

I created the deep snow mechanic for the game to give the player a type of hazard during play. This mechanic will slow the player once they enter the deep snow which will increase the players stress levels and gives the level some challenge when navigating around.

Mana Drain

This is the main resource the player uses when using abilities or actions in the game. I created functionality for the player to be able to reduce mana over time while an ability is active, or reduce by a certain amount. I also made it so the mana will recover over time.