Game Name: Mimic
Company: Icarus Development
Role: Lead Developer
Deep Snow
I created the deep snow mechanic for the game to give the player a type of hazard during play. This mechanic will slow the player once they enter the deep snow which will increase the players stress levels and gives the level some challenge when navigating around.
Mana Drain
This is the main resource the player uses when using abilities or actions in the game. I created functionality for the player to be able to reduce mana over time while an ability is active, or reduce by a certain amount. I also made it so the mana will recover over time.